(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -1027,7 +1027,7 @@ void SwitchToMode(SwitchMode new_mode)
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}
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}
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#endif /* ENABLE_NETWORK */
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/* Make sure all AI controllers are gone at quiting game */
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/* Make sure all AI controllers are gone at quitting game */
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if (new_mode != SM_SAVE_GAME) AI::KillAll();
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switch (new_mode) {
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@@ -1295,7 +1295,7 @@ static void CheckCaches()
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*/
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void StateGameLoop()
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{
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/* dont execute the state loop during pause */
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/* don't execute the state loop during pause */
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if (_pause_mode != PM_UNPAUSED) {
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UpdateLandscapingLimits();
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Game::GameLoop();
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