(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -78,7 +78,7 @@ byte ReadByte(LoadgameState *ls)
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which means that we have a chunk, which starts with a length
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byte. If that byte is negative, we have to repeat the next byte
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that many times ( + 1). Else, we need to read that amount of bytes.
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Works pretty good if you have many zero's behind eachother */
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Works pretty well if you have many zeros behind each other */
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if (ls->chunk_size == 0) {
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/* Read new chunk */
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@@ -235,7 +235,7 @@ static inline bool CheckOldSavegameType(FILE *f, char *temp, const char *last, u
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}
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bool ret = VerifyOldNameChecksum(temp, len);
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temp[len - 2] = '\0'; // name is nul-terminated in savegame, but it's better to be sure
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temp[len - 2] = '\0'; // name is null-terminated in savegame, but it's better to be sure
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str_validate(temp, last);
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return ret;
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