(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)

This commit is contained in:
planetmaker
2013-01-08 22:46:42 +00:00
parent dbaad927d7
commit f00d9976f9
242 changed files with 528 additions and 526 deletions

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@@ -30,7 +30,7 @@
#define ANIM_CURSOR_END() ANIM_CURSOR_LINE(AnimCursor::LAST, 0)
/**
* Animated cursor elements for demolishion
* Animated cursor elements for demolition
*/
static const AnimCursor _demolish_animcursor[] = {
ANIM_CURSOR_LINE(SPR_CURSOR_DEMOLISH_FIRST, 8)

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@@ -13,7 +13,7 @@
* <ul><li>_bridge_sprite_table_n_m. Defines all the sprites of a bridge besides the pylons.
* n defines the number of the bridge type, m the number of the section. the highest m for
* each bridge set defines the heads.<br>
* Sprites for middle secionts are arranged in groups of four, the elements are:
* Sprites for middle sections are arranged in groups of four, the elements are:
* <ol><li>Element containing the track. This element is logically behind the vehicle.</li>
* <li>Element containing the structure that is logically between the vehicle and the camera</li>
* <li>Element containing the pylons.</li></ol>
@@ -729,7 +729,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
/**
* Describes the data that defines each bridge in the game
* @param y year of availablity
* @param y year of availability
* @param mnl minimum length (not counting bridge heads)
* @param mxl maximum length (not counting bridge heads)
* @param p price multiplier
@@ -745,7 +745,7 @@ static const PalSpriteID * const * const _bridge_sprite_table[MAX_BRIDGES] = {
const BridgeSpec _orig_bridge[] = {
/*
year of availablity
year of availability
| minimum length
| | maximum length
| | | price multiplier

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@@ -1171,7 +1171,7 @@ enum IndustryTypes {
* @param a3 accepted cargo 3
* @param im3 input multiplier for cargo 3
* @param pr industry life (actually, the same as extractive, organic, processing in ttdpatch's specs)
* @param clim climate availaility
* @param clim climate availability
* @param bev industry behaviour
* @param in name
* @param intx text while building

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@@ -117,7 +117,7 @@ static const byte PreferredPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
#define NUM_IGNORE_GROUPS 3
#define IGNORE_NONE 0xFF
/**
* In case we have a staight line, we place pylon only every two tiles,
* In case we have a straight line, we place pylon only every two tiles,
* so there are certain tiles which we ignore. A straight line is found if
* we have exactly two PPPs.
*/
@@ -195,7 +195,7 @@ static const byte IgnoredPCP[NUM_IGNORE_GROUPS][TLG_END][DIAGDIR_END] = {
#undef NO_IGNORE
/** Which pylons can definately NOT be built */
/** Which pylons can definitely NOT be built */
static const byte DisallowedPPPofTrackAtPCP[TRACK_END][DIAGDIR_END] = {
{1 << DIR_SW | 1 << DIR_NE, 0, 1 << DIR_SW | 1 << DIR_NE, 0 }, // X
{0, 1 << DIR_NW | 1 << DIR_SE, 0, 1 << DIR_NW | 1 << DIR_SE}, // Y

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@@ -9,7 +9,7 @@
/**
* @file sprites.h
* This file contails all sprite-related enums and defines. These consist mainly of
* This file contains all sprite-related enums and defines. These consist mainly of
* the sprite numbers and a bunch of masks and macros to handle sprites and to get
* rid of all the magic numbers in the code.
*
@@ -26,7 +26,7 @@
*
* All sprites which are described here are referenced only one to a handful of times
* throughout the code. When introducing new sprite enums, use meaningful names.
* Don't be lazy and typing, and only use abbrevations when their meaning is clear or
* Don't be lazy and typing, and only use abbreviations when their meaning is clear or
* the length of the enum would get out of hand. In that case EXPLAIN THE ABBREVATION
* IN THIS FILE, and perhaps add some comments in the code where it is used.
* Now, don't whine about this being too much typing work if the enums are like
@@ -709,14 +709,14 @@ static const SpriteID SPR_BTSGA_MGLV_Y_REAR = 4365;
* TILE_* denotes the different tiles a suspension bridge
* can have
* TILE_A and TILE_B are the "beginnings" and "ends" of the
* suspension system. they have small rectangluar endcaps
* suspension system. They have small rectangular endcaps
* TILE_C and TILE_D look almost identical to TILE_A and
* TILE_B, but they do not have the "endcaps". They form the
* middle part
* TILE_E is a condensed configuration of two pillars. while they
* are usually 2 pillars apart, they only have 1 pillar separation
* here
* TILE_F is an extended configuration of pillars. they are
* TILE_F is an extended configuration of pillars. They are
* plugged in when pillars should be 3 tiles apart
*/
static const SpriteID SPR_BTSUS_ROAD_Y_REAR_TILE_A = 2453;
@@ -860,7 +860,7 @@ static const SpriteID SPR_BTGIR_MGLV_Y = 4403;
* tubular bridges have 3 kinds of tiles:
* a start tile (with only half a tube on the far side, marked _BEG
* a middle tile (full tunnel), marked _MID
* and an end tile (half a tube on the near side, maked _END
* and an end tile (half a tube on the near side, marked _END
*/
static const SpriteID SPR_BTTUB_X_FRONT_BEG = 2559;
static const SpriteID SPR_BTTUB_X_FRONT_MID = 2560;

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@@ -197,7 +197,7 @@ static const char * const _pragmas[][4] = {
{ "plural", "tp", "0", "Plural form to use" },
{ "textdir", "tl", "ltr", "Text direction. Either ltr (left-to-right) or rtl (right-to-left)" },
{ "digitsep", "td", ",", "Digit grouping separator for non-currency numbers" },
{ "digitsepcur", "td", ",", "Digit grouping seprarator for currency numbers" },
{ "digitsepcur", "td", ",", "Digit grouping separator for currency numbers" },
{ "decimalsep", "td", ".", "Decimal separator" },
{ "winlangid", "x2", "0x0000", "Language ID for Windows" },
{ "grflangid", "x1", "0x00", "Language ID for NewGRFs" },

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@@ -1729,7 +1729,7 @@ static const char * const _name_czech_patmod[][3] = {
/* CZG_PNEUT */ { "\xC3\xAD", "\xC3\xA1", "a" }
};
/* This way the substantives can choose only some adjectives/endings:
/* This way the substantive can choose only some adjectives/endings:
* At least one of these flags must be satisfied: */
enum CzechAllow {
CZA_SHORT = 1,