(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -175,7 +175,7 @@ static inline void SetHouseCompleted(TileIndex t, bool status)
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/**
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* Gets the building stage of a house
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* Since the stage is used for determining what sprite to use,
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* if the house is complete (and that stage no longuer is available),
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* if the house is complete (and that stage no longer is available),
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* fool the system by returning the TOWN_HOUSE_COMPLETE (3),
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* thus showing a beautiful complete house.
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* @param t the tile of the house to get the building stage of
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