(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -27,7 +27,7 @@ enum TreeType {
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TREE_TEMPERATE = 0x00, ///< temperate tree
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TREE_SUB_ARCTIC = 0x0C, ///< tree on a sub_arctic landscape
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TREE_RAINFOREST = 0x14, ///< tree on the 'green part' on a sub-tropical map
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TREE_CACTUS = 0x1B, ///< a catus for the 'desert part' on a sub-tropical map
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TREE_CACTUS = 0x1B, ///< a cactus for the 'desert part' on a sub-tropical map
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TREE_SUB_TROPICAL = 0x1C, ///< tree on a sub-tropical map, non-rainforest, non-desert
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TREE_TOYLAND = 0x20, ///< tree on a toyland map
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TREE_INVALID = 0xFF, ///< An invalid tree
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@@ -104,7 +104,7 @@ static inline TreeGround GetTreeGround(TileIndex t)
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* tile. So this function returns the density of a tile for sub arctic
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* and sub tropical games. This means for sub arctic the type of snowline
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* (0 to 3 for all 4 types of snowtiles) and for sub tropical the value
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* 3 for a desert (and 0 for non-desert). The functionname is not read as
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* 3 for a desert (and 0 for non-desert). The function name is not read as
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* "get the tree density of a tile" but "get the density of a tile which got trees".
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*
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* @param t The tile to get the 'density'
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