(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -1034,7 +1034,7 @@ static int CDECL VehicleCargoSorter(const Vehicle * const *a, const Vehicle * co
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const Vehicle *v;
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CargoArray diff;
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/* Append the cargo of the connected weagons */
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/* Append the cargo of the connected waggons */
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for (v = *a; v != NULL; v = v->Next()) diff[v->cargo_type] += v->cargo_cap;
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for (v = *b; v != NULL; v = v->Next()) diff[v->cargo_type] -= v->cargo_cap;
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@@ -1068,7 +1068,7 @@ static int CDECL VehicleModelSorter(const Vehicle * const *a, const Vehicle * co
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return (r != 0) ? r : VehicleNumberSorter(a, b);
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}
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/** Sort vehciles by their value */
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/** Sort vehicles by their value */
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static int CDECL VehicleValueSorter(const Vehicle * const *a, const Vehicle * const *b)
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{
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const Vehicle *u;
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@@ -2433,7 +2433,7 @@ public:
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SetDParam(2, v->GetDisplaySpeed());
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if (v->current_order.GetDepotActionType() & ODATFB_NEAREST_DEPOT) {
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/* This case *only* happens when multiple nearest depot orders
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* follow eachother (including an order list only one order: a
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* follow each other (including an order list only one order: a
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* nearest depot order) and there are no reachable depots.
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* It is primarily to guard for the case that there is no
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* depot with index 0, which would be used as fallback for
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