(svn r24900) -Fix [FS#5389]: Comments with typos (most fixes supplied by Eagle_rainbow)
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@@ -60,7 +60,7 @@ enum AIDebugWidgets {
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WID_AID_SCRIPT_GAME, ///< Game Script button.
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WID_AID_RELOAD_TOGGLE, ///< Reload button.
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WID_AID_LOG_PANEL, ///< Panel where the log is in.
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WID_AID_SCROLLBAR, ///< Scrollbar of the log pannel.
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WID_AID_SCROLLBAR, ///< Scrollbar of the log panel.
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WID_AID_COMPANY_BUTTON_START, ///< Buttons in the VIEW.
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WID_AID_COMPANY_BUTTON_END = WID_AID_COMPANY_BUTTON_START + MAX_COMPANIES - 1, ///< Last possible button in the VIEW.
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WID_AID_BREAK_STRING_WIDGETS, ///< The panel to handle the breaking on string.
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@@ -20,7 +20,7 @@ enum ReplaceVehicleWidgets {
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WID_RV_LEFT_MATRIX, ///< The matrix on the left.
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WID_RV_LEFT_SCROLLBAR, ///< The scrollbar for the matrix on the left.
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WID_RV_RIGHT_MATRIX, ///< The matrix on the right.
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WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrxi on the right.
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WID_RV_RIGHT_SCROLLBAR, ///< The scrollbar for the matrix on the right.
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WID_RV_LEFT_DETAILS, ///< Details of the entry on the left.
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WID_RV_RIGHT_DETAILS, ///< Details of the entry on the right.
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@@ -452,7 +452,7 @@ void ShowDropDownList(Window *w, DropDownList *list, int selected, int button, u
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* @param strings Menu list, end with #INVALID_STRING_ID
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* @param selected Index of initial selected item.
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* @param button Button widget number of the parent window \a w that wants the dropdown menu.
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* @param disabled_mask Bitmask for diabled items (items with their bit set are not copied to the dropdown list).
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* @param disabled_mask Bitmask for disabled items (items with their bit set are not copied to the dropdown list).
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* @param hidden_mask Bitmask for hidden items (items with their bit set are displayed, but not selectable in the dropdown list).
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* @param width Width of the dropdown menu. If \c 0, use the width of parent widget \a button.
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*/
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@@ -19,7 +19,7 @@ enum OnScreenKeyboardWidgets {
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WID_OSK_CANCEL, ///< Cancel key.
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WID_OSK_OK, ///< Ok key.
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WID_OSK_BACKSPACE, ///< Backspace key.
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WID_OSK_SPECIAL, ///< Special key (at keyborads often used for tab key).
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WID_OSK_SPECIAL, ///< Special key (at keyboards often used for tab key).
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WID_OSK_CAPS, ///< Capslock key.
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WID_OSK_SHIFT, ///< Shift(lock) key.
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WID_OSK_SPACE, ///< Space bar.
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@@ -12,7 +12,7 @@
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#ifndef WIDGETS_RAIL_WIDGET_H
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#define WIDGETS_RAIL_WIDGET_H
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/** Widgets of the #BuildRailToolbarWindow ckass. */
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/** Widgets of the #BuildRailToolbarWindow class. */
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enum RailToolbarWidgets {
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/* Name starts with RA instead of R, because of collision with RoadToolbarWidgets */
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WID_RAT_CAPTION, ///< Caption of the window.
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@@ -98,10 +98,10 @@ enum BuildSignalWidgets {
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/** Widgets of the #BuildRailDepotWindow class. */
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enum BuildRailDepotWidgets {
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/* Name starts with BRA instead of BR, because of collision with BuildRoadDepotWidgets */
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WID_BRAD_DEPOT_NE, ///< Build a depot with the entrace in the north east.
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WID_BRAD_DEPOT_SE, ///< Build a depot with the entrace in the south east.
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WID_BRAD_DEPOT_SW, ///< Build a depot with the entrace in the south west.
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WID_BRAD_DEPOT_NW, ///< Build a depot with the entrace in the north west.
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WID_BRAD_DEPOT_NE, ///< Build a depot with the entrance in the north east.
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WID_BRAD_DEPOT_SE, ///< Build a depot with the entrance in the south east.
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WID_BRAD_DEPOT_SW, ///< Build a depot with the entrance in the south west.
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WID_BRAD_DEPOT_NW, ///< Build a depot with the entrance in the north west.
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};
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/** Widgets of the #BuildRailWaypointWindow class. */
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@@ -55,8 +55,8 @@ enum CustomCurrencyWidgets {
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WID_CC_RATE_DOWN, ///< Down button.
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WID_CC_RATE_UP, ///< Up button.
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WID_CC_RATE, ///< Rate of currency.
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WID_CC_SEPARATOR_EDIT, ///< Seperator edit button.
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WID_CC_SEPARATOR, ///< Current seperator.
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WID_CC_SEPARATOR_EDIT, ///< Separator edit button.
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WID_CC_SEPARATOR, ///< Current separator.
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WID_CC_PREFIX_EDIT, ///< Prefix edit button.
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WID_CC_PREFIX, ///< Current prefix.
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WID_CC_SUFFIX_EDIT, ///< Suffix edit button.
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@@ -21,7 +21,7 @@ enum TerraformToolbarWidgets {
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WID_TT_LEVEL_LAND, ///< Level land button.
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WID_TT_DEMOLISH, ///< Demolish aka dynamite button.
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WID_TT_BUY_LAND, ///< Buy land button.
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WID_TT_PLANT_TREES, ///< Plant trees button (note: opens seperate window, no place-push-button).
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WID_TT_PLANT_TREES, ///< Plant trees button (note: opens separate window, no place-push-button).
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WID_TT_PLACE_SIGN, ///< Place sign button.
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WID_TT_PLACE_OBJECT, ///< Place object button.
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};
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@@ -56,7 +56,7 @@ enum VehicleDetailsWidgets {
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WID_VD_DETAILS_CARGO_CARRIED, ///< Show carried cargo per part of the train.
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WID_VD_DETAILS_TRAIN_VEHICLES, ///< Show all parts of the train with their description.
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WID_VD_DETAILS_CAPACITY_OF_EACH, ///< Show the capacity of all train parts.
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WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregrated per cargo of the train.
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WID_VD_DETAILS_TOTAL_CARGO, ///< Show the capacity and carried cargo amounts aggregated per cargo of the train.
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};
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/** Widgets of the #VehicleListWindow class. */
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