Check/print tick skip counter in desync and random logging.
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@@ -1363,7 +1363,7 @@ void StateGameLoop()
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CallWindowTickEvent();
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NewsLoop();
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} else {
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if (_debug_desync_level > 2 && _date_fract == 0 && (_date & 0x1F) == 0) {
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if (_debug_desync_level > 2 && _tick_skip_counter == 0 && _date_fract == 0 && (_date & 0x1F) == 0) {
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/* Save the desync savegame if needed. */
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char name[MAX_PATH];
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seprintf(name, lastof(name), "dmp_cmds_%08x_%08x.sav", _settings_game.game_creation.generation_seed, _date);
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