(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.
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@@ -1846,6 +1846,14 @@ bool AfterLoadGame()
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}
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}
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if (CheckSavegameVersion(120)) {
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extern VehicleDefaultSettings _old_vds;
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Company *c;
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FOR_ALL_COMPANIES(c) {
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c->settings.vehicle = _old_vds;
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}
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}
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AfterLoadLabelMaps();
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GamelogPrintDebug(1);
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@@ -140,6 +140,13 @@ static const SaveLoad _company_desc[] = {
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SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
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/* Default vehicle settings */
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SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
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SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
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/* Reserve extra space in savegame here. (currently 63 bytes) */
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SLE_CONDNULL(63, 2, SL_MAX_VERSION),
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@@ -40,7 +40,7 @@
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#include "saveload_internal.h"
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extern const uint16 SAVEGAME_VERSION = 119;
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extern const uint16 SAVEGAME_VERSION = 120;
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SavegameType _savegame_type; ///< type of savegame we are loading
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