(svn r16439) -Change: Make the default vehicle servicing settings company-based settings, so in a multiplayer game everyone can change them.

This commit is contained in:
yexo
2009-05-26 21:59:49 +00:00
parent d8d7a38eb9
commit f044ad6f80
17 changed files with 88 additions and 53 deletions

View File

@@ -1846,6 +1846,14 @@ bool AfterLoadGame()
}
}
if (CheckSavegameVersion(120)) {
extern VehicleDefaultSettings _old_vds;
Company *c;
FOR_ALL_COMPANIES(c) {
c->settings.vehicle = _old_vds;
}
}
AfterLoadLabelMaps();
GamelogPrintDebug(1);

View File

@@ -140,6 +140,13 @@ static const SaveLoad _company_desc[] = {
SLE_CONDVAR(Company, settings.engine_renew_money, SLE_UINT32, 16, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.renew_keep_length, SLE_BOOL, 2, SL_MAX_VERSION),
/* Default vehicle settings */
SLE_CONDVAR(Company, settings.vehicle.servint_ispercent, SLE_BOOL, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_trains, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_roadveh, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_aircraft, SLE_UINT16, 120, SL_MAX_VERSION),
SLE_CONDVAR(Company, settings.vehicle.servint_ships, SLE_UINT16, 120, SL_MAX_VERSION),
/* Reserve extra space in savegame here. (currently 63 bytes) */
SLE_CONDNULL(63, 2, SL_MAX_VERSION),

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@@ -40,7 +40,7 @@
#include "saveload_internal.h"
extern const uint16 SAVEGAME_VERSION = 119;
extern const uint16 SAVEGAME_VERSION = 120;
SavegameType _savegame_type; ///< type of savegame we are loading