(svn r2262) - Fix: Assertion when vehicle in a depot wants to do pathfinding.

GetVehicleTrackdir now tries to get a valid trackdir as much as possibly, by assuming that a vehicle is facing outwards in a depot or road station, for example.
- Codechange: [Multistop] Multistop now also tries to find a slot for road vehicles that are in stations, since the pathfinder now properly handles that.
This commit is contained in:
matthijs
2005-05-03 20:45:23 +00:00
parent f7eb57c0fc
commit f04ba0b679
3 changed files with 20 additions and 13 deletions

View File

@@ -17,6 +17,8 @@
#include "debug.h"
#include "npf.h"
#include "vehicle_gui.h"
#include "depot.h"
#include "station.h"
#define INVALID_COORD (-0x8000)
#define GEN_HASH(x,y) (((x & 0x1F80)>>7) + ((y & 0xFC0)))
@@ -1714,11 +1716,15 @@ byte GetDirectionTowards(Vehicle *v, int x, int y)
byte GetVehicleTrackdir(const Vehicle* v)
{
if (v->vehstatus & VS_CRASHED)
return 0xff;
switch(v->type)
{
case VEH_Train:
if (v->u.rail.track == 0x80)
return 0xFF; /* Train in depot */
/* We'll assume the train is facing outwards */
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_RAIL)]; /* Train in depot */
else if (v->u.rail.track == 0x40)
/* train in tunnel, so just use his direction and assume a diagonal track */
return _dir_to_diag_trackdir[(v->direction>>1)&3];
@@ -1726,12 +1732,17 @@ byte GetVehicleTrackdir(const Vehicle* v)
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.rail.track)][v->direction];
case VEH_Ship:
if (v->u.ship.state == 0x80)
return 0xFF; /* Ship in depot */
/* We'll assume the ship is facing outwards */
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_WATER)]; /* Ship in depot */
else
return _track_direction_to_trackdir[FIND_FIRST_BIT(v->u.ship.state)][v->direction];
case VEH_Road:
if (v->u.road.state == 254)
return 0xFF; /* Road vehicle in depot */
/* We'll assume the road vehicle is facing outwards */
return _dir_to_diag_trackdir[GetDepotDirection(v->tile, TRANSPORT_ROAD)]; /* Road vehicle in depot */
else if (IsRoadStationTile(v->tile))
/* We'll assume the road vehicle is facing outwards */
return _dir_to_diag_trackdir[GetRoadStationDir(v->tile)]; /* Road vehicle in a station */
else
return _dir_to_diag_trackdir[(v->direction>>1)&3];
case VEH_Aircraft: