Feature: allow setting a custom terrain type to define highest peak
At least, TGP will try to reach it. It heavily depends on the map if it is reachable at all. But for sure it will do its atmost to get there!
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committed by
Patric Stout

parent
45c2c29c35
commit
f05e2e0d40
@@ -22,6 +22,7 @@ static const int MAX_VEHICLE_PIXEL_Y = 96; ///< Maximum heig
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static const uint MAX_TILE_HEIGHT = 255; ///< Maximum allowed tile height
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static const uint MIN_HEIGHTMAP_HEIGHT = 1; ///< Lowest possible peak value for heightmap creation
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static const uint MIN_CUSTOM_TERRAIN_TYPE = 1; ///< Lowest possible peak value for world generation
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static const uint MIN_MAP_HEIGHT_LIMIT = 15; ///< Lower bound of maximum allowed heightlevel (in the construction settings)
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static const uint MAX_MAP_HEIGHT_LIMIT = MAX_TILE_HEIGHT; ///< Upper bound of maximum allowed heightlevel (in the construction settings)
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