Fix #131: Partially revert 4d9e07e8: Use unaligned loads for SSE4 on 32 bit

This commit is contained in:
Jonathan G Rennison
2020-02-20 17:28:48 +00:00
parent 3517068e30
commit f08032f6ef

View File

@@ -17,7 +17,11 @@
#include "safeguards.h"
assert_compile((sizeof(ParentSpriteToDraw) % 16) == 0);
#define LOAD_128 _mm_load_si128
#ifdef _SQ64
#define LOAD_128 _mm_load_si128
#else
#define LOAD_128 _mm_loadu_si128
#endif
/** Sort parent sprites pointer array using SSE4.1 optimizations. */
void ViewportSortParentSpritesSSE41(ParentSpriteToSortVector *psdv)