Script: Add date methods for getting time in minutes
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@@ -72,3 +72,30 @@
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time(&t);
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return t;
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}
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/* static */ bool ScriptDate::IsTimeShownInMinutes()
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{
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return _settings_game.game_time.time_in_minutes;
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}
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/* static */ int32 ScriptDate::GetTicksPerMinute()
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{
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return _settings_game.game_time.ticks_per_minute;
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}
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/* static */ DateTicksScaled ScriptDate::GetCurrentScaledDateTicks()
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{
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return _scaled_date_ticks;
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}
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/* static */ int32 ScriptDate::GetHour(DateTicksScaled ticks)
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{
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Minutes minutes = (ticks / _settings_game.game_time.ticks_per_minute) + _settings_game.game_time.clock_offset;
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return MINUTES_HOUR(minutes);
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}
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/* static */ int32 ScriptDate::GetMinute(DateTicksScaled ticks)
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{
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Minutes minutes = (ticks / _settings_game.game_time.ticks_per_minute) + _settings_game.game_time.clock_offset;
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return MINUTES_MINUTE(minutes);
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}
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@@ -89,6 +89,16 @@ public:
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* @note This uses the clock of the host system, which can skew or be set back. Use with caution.
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*/
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static int32 GetSystemTime();
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static bool IsTimeShownInMinutes();
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static int32 GetTicksPerMinute();
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static DateTicksScaled GetCurrentScaledDateTicks();
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static int32 GetHour(DateTicksScaled ticks);
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static int32 GetMinute(DateTicksScaled ticks);
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};
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#endif /* SCRIPT_DATE_HPP */
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