(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
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@@ -55,24 +55,22 @@ enum RoadVehicleStates {
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};
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/** State information about the Road Vehicle controller */
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enum {
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RDE_NEXT_TILE = 0x80, ///< We should enter the next tile
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RDE_TURNED = 0x40, ///< We just finished turning
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static const uint RDE_NEXT_TILE = 0x80; ///< We should enter the next tile
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static const uint RDE_TURNED = 0x40; ///< We just finished turning
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/* Start frames for when a vehicle enters a tile/changes its state.
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* The start frame is different for vehicles that turned around or
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* are leaving the depot as the do not start at the edge of the tile.
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* For trams there are a few different start frames as there are two
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* places where trams can turn. */
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RVC_DEFAULT_START_FRAME = 0,
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RVC_TURN_AROUND_START_FRAME = 1,
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RVC_DEPOT_START_FRAME = 6,
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RVC_START_FRAME_AFTER_LONG_TRAM = 21,
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RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16,
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/* Stop frame for a vehicle in a drive-through stop */
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RVC_DRIVE_THROUGH_STOP_FRAME = 11,
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RVC_DEPOT_STOP_FRAME = 11,
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};
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/* Start frames for when a vehicle enters a tile/changes its state.
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* The start frame is different for vehicles that turned around or
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* are leaving the depot as the do not start at the edge of the tile.
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* For trams there are a few different start frames as there are two
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* places where trams can turn. */
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static const uint RVC_DEFAULT_START_FRAME = 0;
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static const uint RVC_TURN_AROUND_START_FRAME = 1;
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static const uint RVC_DEPOT_START_FRAME = 6;
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static const uint RVC_START_FRAME_AFTER_LONG_TRAM = 21;
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static const uint RVC_TURN_AROUND_START_FRAME_SHORT_TRAM = 16;
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/* Stop frame for a vehicle in a drive-through stop */
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static const uint RVC_DRIVE_THROUGH_STOP_FRAME = 11;
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static const uint RVC_DEPOT_STOP_FRAME = 11;
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enum RoadVehicleSubType {
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RVST_FRONT,
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