(svn r1475) Fix some more signed/unsigned comparison warnings
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		@@ -189,11 +189,11 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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       		if (!PathFinderInfo->rail_or_road && AI_PATHFINDER_IS_ROAD(current->path.node.tile + TileOffsByDir(i))) {
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       			if (IS_TILETYPE(current->path.node.tile + TileOffsByDir(i), MP_TUNNELBRIDGE)) {
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       				// An existing bridge... let's test the direction ;)
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       				if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1) != (i & 1)) continue;
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       				if ((_map5[current->path.node.tile + TileOffsByDir(i)] & 1U) != (i & 1)) continue;
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   					// This problem only is valid for tunnels:
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       				// When the last tile was not yet a tunnel, check if we enter from the right side..
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       				if (!IS_TILETYPE(current->path.node.tile, MP_TUNNELBRIDGE) && (_map5[current->path.node.tile + TileOffsByDir(i)] & 0x80) == 0) {
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       					if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3)) continue;
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       					if (i != (_map5[current->path.node.tile + TileOffsByDir(i)] & 3U)) continue;
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       				}
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       			}
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       		}
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@@ -201,7 +201,7 @@ static void AyStar_AiPathFinder_GetNeighbours(AyStar *aystar, OpenListNode *curr
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       		if (!PathFinderInfo->rail_or_road && AI_PATHFINDER_IS_ROAD(current->path.node.tile)) {
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       			if (IS_TILETYPE(current->path.node.tile, MP_TUNNELBRIDGE)) {
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       				// An existing bridge/tunnel... let's test the direction ;)
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       				if ((_map5[current->path.node.tile] & 1) != (i & 1)) continue;
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       				if ((_map5[current->path.node.tile] & 1U) != (i & 1)) continue;
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       			}
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       		}
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@@ -558,7 +558,7 @@ static void PerformanceRatingDetailWndProc(Window *w, WindowEvent *e)
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       				// Bah, player gone :(
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                   	w->disabled_state += 1 << (i+13);
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                   	// Is this player selected? If so, select first player (always save? :s)
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                   	if (w->click_state == 1 << (i+13))
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                   	if (w->click_state == 1U << (i + 13))
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                   		w->click_state = 1 << 13;
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                   	// We need a repaint
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                   	SetWindowDirty(w);
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										2
									
								
								map.h
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								map.h
									
									
									
									
									
								
							@@ -4,7 +4,7 @@
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#define TILE_FROM_XY(x,y) (int)((((y) >> 4) << MapLogX()) + ((x) >> 4))
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#define TILE_XY(x,y) (int)(((y) << MapLogX()) + (x))
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#define TILE_MASK(x) (int)((x) & ((1 << (MapLogX() + MapLogY())) - 1))
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#define TILE_MASK(x) ((x) & ((1 << (MapLogX() + MapLogY())) - 1))
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extern byte   _map_type_and_height[];
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extern byte   _map5[];
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@@ -450,7 +450,7 @@ typedef struct {
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	HashLink *new_link;
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	uint num_links_left;
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	int nstack;
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	uint nstack;
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	StackedItem stack[256]; // priority queue of stacked items
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	uint16 hash_head[0x400]; // hash heads. 0 means unused. 0xFFC0 = length, 0x3F = type
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@@ -484,7 +484,10 @@ static inline void HeapifyDown(NewTrackPathFinder *tpf)
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{
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	StackedItem si;
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	int i = 1, j;
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	int n = --tpf->nstack;
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	int n;
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	assert(tpf->nstack > 0);
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	n = --tpf->nstack;
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	if (n == 0) return; // heap is empty so nothing to do?
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@@ -1186,7 +1186,7 @@ void ViewportDoDraw(const ViewPort *vp, int left, int top, int right, int bottom
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	// This assert should never happen (because the length of the parent_list
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	//  is checked)
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	assert(vd.parent_list - parent_list <= lengthof(parent_list));
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	assert(vd.parent_list <= endof(parent_list));
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	if (vd.first_tile != NULL)
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		ViewportDrawTileSprites(vd.first_tile);
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