Saveload: Store NewGRF name in savegame, include in missing GRF message

This commit is contained in:
Jonathan G Rennison
2020-12-16 02:06:48 +00:00
parent d328f359c9
commit f0c3a4b42e
6 changed files with 32 additions and 2 deletions

View File

@@ -36,6 +36,8 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_schem
StringID GetGRFStringID(uint32 grfid, StringID stringid);
const char *GetGRFStringFromGRFText(const GRFTextList &text_list);
const char *GetGRFStringFromGRFText(const GRFTextWrapper &text);
const char *GetDefaultLangGRFStringFromGRFText(const GRFTextList &text_list);
const char *GetDefaultLangGRFStringFromGRFText(const GRFTextWrapper &text);
const char *GetGRFStringPtr(uint16 stringid);
void CleanUpStrings();
void SetCurrentGrfLangID(byte language_id);