Saveload: Store NewGRF name in savegame, include in missing GRF message
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@@ -36,6 +36,8 @@ StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_schem
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StringID GetGRFStringID(uint32 grfid, StringID stringid);
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const char *GetGRFStringFromGRFText(const GRFTextList &text_list);
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const char *GetGRFStringFromGRFText(const GRFTextWrapper &text);
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const char *GetDefaultLangGRFStringFromGRFText(const GRFTextList &text_list);
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const char *GetDefaultLangGRFStringFromGRFText(const GRFTextWrapper &text);
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const char *GetGRFStringPtr(uint16 stringid);
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void CleanUpStrings();
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void SetCurrentGrfLangID(byte language_id);
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