Saveload: Store NewGRF name in savegame, include in missing GRF message
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@@ -95,6 +95,7 @@ enum SlXvFeatureIndex {
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XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
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XSLFI_VENC_CHUNK, ///< VENC chunk
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XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info
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XSLFI_NEWGRF_INFO_EXTRA, ///< Extra NewGRF info in savegame
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
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