(svn r3785) Replace some if-magic to determine the turning direction for road vehicles with the new DirDiff stuff
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		@@ -852,15 +852,11 @@ static Direction RoadVehGetSlidingDirection(const Vehicle* v, int x, int y)
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{
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					{
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	Direction b = RoadVehGetNewDirection(v, x, y);
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						Direction b = RoadVehGetNewDirection(v, x, y);
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	Direction d = v->direction;
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						Direction d = v->direction;
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						DirDiff delta;
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	if (b == d) return d;
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						if (b == d) return d;
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	d = (d + 1) & 7;
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						delta = (DirDifference(d, b) > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
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	if (b == d) return d;
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						return ChangeDir(d, delta);
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	d = (d - 2) & 7;
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	if (b == d) return d;
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	if (b == ((d - 1) & 7)) return d;
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	if (b == ((d - 2) & 7)) return d;
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	return (d + 2) & 7;
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}
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					}
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typedef struct OvertakeData {
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					typedef struct OvertakeData {
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