(svn r8231) -Fix (r8125): MP desync caused by calling Random() from station constructor. This was wrong because station constructor is called also when loading savegame and when player tries to build station when it is not sure that it will succeed (thanks Rubidium)

This commit is contained in:
KUDr
2007-01-18 09:34:44 +00:00
parent f6d68ab378
commit f0e463ecca
3 changed files with 19 additions and 21 deletions

View File

@@ -1000,15 +1000,11 @@ int32 CmdBuildRailroadStation(TileIndex tile_org, uint32 flags, uint32 p1, uint3
if (CmdFailed(ret)) return ret;
st->train_tile = finalvalues[0];
if (!st->facilities) st->xy = finalvalues[0];
st->facilities |= FACIL_TRAIN;
st->owner = _current_player;
st->AddFacility(FACIL_TRAIN, finalvalues[0]);
st->trainst_w = finalvalues[1];
st->trainst_h = finalvalues[2];
st->build_date = _date;
st->rect.BeforeAddRect(tile_org, w_org, h_org, StationRect::ADD_TRY);
tile_delta = (axis == AXIS_X ? TileDiffXY(1, 0) : TileDiffXY(0, 1));
@@ -1415,11 +1411,7 @@ int32 CmdBuildRoadStop(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
//initialize an empty station
road_stop->prev = prev;
if (!st->facilities) st->xy = tile;
st->facilities |= (type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP;
st->owner = _current_player;
st->build_date = _date;
st->AddFacility((type) ? FACIL_TRUCK_STOP : FACIL_BUS_STOP, tile);
st->rect.BeforeAddTile(tile, StationRect::ADD_TRY);
@@ -1674,15 +1666,11 @@ int32 CmdBuildAirport(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
cost += _price.build_airport * w * h;
if (flags & DC_EXEC) {
st->owner = _current_player;
st->airport_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_AIRPORT;
st->AddFacility(FACIL_AIRPORT, tile);
st->airport_type = (byte)p1;
st->airport_flags = 0;
st->build_date = _date;
st->rect.BeforeAddRect(tile, w, h, StationRect::ADD_TRY);
/* if airport was demolished while planes were en-route to it, the
@@ -1953,11 +1941,7 @@ int32 CmdBuildDock(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (flags & DC_EXEC) {
st->dock_tile = tile;
if (!st->facilities) st->xy = tile;
st->facilities |= FACIL_DOCK;
st->owner = _current_player;
st->build_date = _date;
st->AddFacility(FACIL_DOCK, tile);
st->rect.BeforeAddRect(tile, _dock_w_chk[direction], _dock_h_chk[direction], StationRect::ADD_TRY);