Feature: allow a toggle to enable/disable vsync
Vsync should be off by default, as for most players it will be better to play without vsync. Exception exist, mainly people who play in fullscreen mode.
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committed by
Patric Stout
parent
56f982fa7f
commit
f0f2073006
@@ -1290,7 +1290,6 @@ const char *VideoDriver_Win32OpenGL::Start(const StringList ¶m)
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if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) return "Only real blitters supported";
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Dimension old_res = _cur_resolution; // Save current screen resolution in case of errors, as MakeWindow invalidates it.
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this->vsync = GetDriverParamBool(param, "vsync");
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LoadWGLExtensions();
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@@ -1335,6 +1334,15 @@ void VideoDriver_Win32OpenGL::DestroyContext()
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}
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}
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void VideoDriver_Win32OpenGL::ToggleVsync(bool vsync)
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{
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if (_wglSwapIntervalEXT != nullptr) {
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_wglSwapIntervalEXT(vsync);
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} else if (vsync) {
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DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
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}
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}
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const char *VideoDriver_Win32OpenGL::AllocateContext()
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{
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this->dc = GetDC(this->main_wnd);
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@@ -1363,12 +1371,7 @@ const char *VideoDriver_Win32OpenGL::AllocateContext()
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}
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if (!wglMakeCurrent(this->dc, rc)) return "Can't active GL context";
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/* Enable/disable Vsync if supported. */
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if (_wglSwapIntervalEXT != nullptr) {
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_wglSwapIntervalEXT(this->vsync ? 1 : 0);
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} else if (vsync) {
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DEBUG(driver, 0, "OpenGL: Vsync requested, but not supported by driver");
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}
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this->ToggleVsync(_video_vsync);
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this->gl_rc = rc;
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return OpenGLBackend::Create(&GetOGLProcAddressCallback);
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