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@@ -131,6 +131,7 @@ bool VideoDriver_SDL_OpenGL::AllocateBackingStore(int w, int h, bool force)
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MemSetT(&this->dirty_rect, 0);
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bool res = OpenGLBackend::Get()->Resize(w, h, force);
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SDL_GL_SwapWindow(this->sdl_window);
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_screen.dst_ptr = this->GetVideoPointer();
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_cur_palette.first_dirty = 0;
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