(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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@@ -17,12 +17,13 @@
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#include "oldloader.h"
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enum {
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HEADER_SIZE = 49,
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TTO_HEADER_SIZE = 41,
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TTD_HEADER_SIZE = 49,
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};
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uint32 _bump_assert_value;
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static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 8);}
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static inline OldChunkType GetOldChunkType(OldChunkType type) {return (OldChunkType)GB(type, 0, 4);}
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static inline OldChunkType GetOldChunkVarType(OldChunkType type) {return (OldChunkType)(GB(type, 8, 8) << 8);}
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static inline OldChunkType GetOldChunkFileType(OldChunkType type) {return (OldChunkType)(GB(type, 16, 8) << 16);}
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@@ -101,12 +102,17 @@ byte ReadByte(LoadgameState *ls)
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*/
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bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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{
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const OldChunks *chunk = chunks;
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byte *base_ptr = (byte*)base;
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while (chunk->type != OC_END) {
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for (const OldChunks *chunk = chunks; chunk->type != OC_END; chunk++) {
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if (((chunk->type & OC_TTD) && (_savegame_type == SGT_TTO)) ||
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((chunk->type & OC_TTO) && (_savegame_type != SGT_TTO))) {
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/* TTD(P)-only chunk, but TTO savegame || TTO-only chunk, but TTD/TTDP savegame */
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continue;
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}
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byte *ptr = (byte*)chunk->ptr;
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if ((chunk->type & OC_DEREFERENCE_POINTER) != 0) ptr = *(byte**)ptr;
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if (chunk->type & OC_DEREFERENCE_POINTER) ptr = *(byte**)ptr;
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for (uint i = 0; i < chunk->amount; i++) {
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if (ls->failed) return false;
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@@ -164,8 +170,6 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
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if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
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}
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}
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chunk++;
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}
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return true;
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@@ -194,30 +198,72 @@ static void InitLoading(LoadgameState *ls)
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_settings_game.construction.freeform_edges = false; // disable so we can convert map array (SetTileType is still used)
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}
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/**
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* Verifies the title has a valid checksum
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* @param title title and checksum
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* @return true iff the title is valid
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* @note the title (incl. checksum) has to be at least 49 (HEADER_SIZE) bytes long!
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* @note the title (incl. checksum) has to be at least 41/49 (HEADER_SIZE) bytes long!
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*/
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static bool VerifyOldNameChecksum(char *title)
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static bool VerifyOldNameChecksum(char *title, uint len)
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{
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uint16 sum = 0;
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for (uint i = 0; i < HEADER_SIZE - 2; i++) {
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for (uint i = 0; i < len - 2; i++) {
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sum += title[i];
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sum = ROL(sum, 1);
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}
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sum ^= 0xAAAA; // computed checksum
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uint16 sum2 = title[HEADER_SIZE - 2]; // checksum in file
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SB(sum2, 8, 8, title[HEADER_SIZE - 1]);
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uint16 sum2 = title[len - 2]; // checksum in file
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SB(sum2, 8, 8, title[len - 1]);
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return sum == sum2;
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}
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static inline bool CheckOldSavegameType(FILE *f, char *temp, const char *last, uint len)
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{
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assert(last - temp + 1 >= len);
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fseek(f, 0, SEEK_SET);
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if (fread(temp, 1, len, f) != len) {
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temp[0] = '\0'; // if reading failed, make the name empty
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return false;
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}
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bool ret = VerifyOldNameChecksum(temp, len);
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temp[len - 2] = '\0'; // name is nul-terminated in savegame, but it's better to be sure
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return ret;
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}
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assert_compile(TTD_HEADER_SIZE >= TTO_HEADER_SIZE);
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static SavegameType DetermineOldSavegameType(FILE *f, char *title, const char *last)
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{
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char temp[TTD_HEADER_SIZE];
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SavegameType type = SGT_TTO;
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if (!CheckOldSavegameType(f, temp, lastof(temp), TTO_HEADER_SIZE)) {
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type = SGT_TTD;
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if (!CheckOldSavegameType(f, temp, lastof(temp), TTD_HEADER_SIZE)) {
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type = SGT_INVALID;
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}
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}
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if (title != NULL) {
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switch (type) {
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case SGT_TTO: title = strecpy(title, "(TTO) ", last); break;
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case SGT_TTD: title = strecpy(title, "(TTD) ", last); break;
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default: title = strecpy(title, "(broken) ", last); break;
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}
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title = strecpy(title, temp, last);
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}
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return type;
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}
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typedef bool LoadOldMainProc(LoadgameState *ls);
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bool LoadOldSaveGame(const char *file)
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{
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LoadgameState ls;
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@@ -234,8 +280,19 @@ bool LoadOldSaveGame(const char *file)
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return false;
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}
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char temp[HEADER_SIZE];
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if (fread(temp, 1, HEADER_SIZE, ls.file) != HEADER_SIZE || !VerifyOldNameChecksum(temp) || !LoadOldMain(&ls)) {
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SavegameType type = DetermineOldSavegameType(ls.file, NULL, NULL);
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LoadOldMainProc *proc = NULL;
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switch (type) {
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case SGT_TTO: proc = &LoadTTOMain; break;
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case SGT_TTD: proc = &LoadTTDMain; break;
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default: break;
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}
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_savegame_type = type;
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if (proc == NULL || !proc(&ls)) {
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SetSaveLoadError(STR_GAME_SAVELOAD_ERROR_DATA_INTEGRITY_CHECK_FAILED);
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fclose(ls.file);
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return false;
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@@ -249,23 +306,16 @@ bool LoadOldSaveGame(const char *file)
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void GetOldSaveGameName(const char *path, const char *file, char *title, const char *last)
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{
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char filename[MAX_PATH];
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char temp[HEADER_SIZE];
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snprintf(filename, lengthof(filename), "%s" PATHSEP "%s", path, file);
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FILE *f = fopen(filename, "rb");
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temp[0] = '\0'; // name is nul-terminated in savegame ...
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if (f == NULL) {
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*title = '\0';
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return;
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}
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bool broken = (fread(temp, 1, HEADER_SIZE, f) != HEADER_SIZE || !VerifyOldNameChecksum(temp));
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temp[HEADER_SIZE - 2] = '\0'; // ... but it's better to be sure
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if (broken) title = strecpy(title, "(broken) ", last);
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title = strecpy(title, temp, last);
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DetermineOldSavegameType(f, title, last);
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fclose(f);
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}
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