(svn r15216) -Feature: native support for Transport Tycoon (Original) savegames. Based on SVXConverter's source code and documentation by Roman Vetter
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@@ -207,7 +207,7 @@ private:
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Vehicle *previous_shared; ///< NOSAVE: pointer to the previous vehicle in the shared order chain
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public:
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friend const SaveLoad *GetVehicleDescription(VehicleType vt); ///< So we can use private/protected variables in the saveload code
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friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
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friend void AfterLoadVehicles(bool part_of_load); ///< So we can set the previous and first pointers while loading
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friend bool LoadOldVehicle(LoadgameState *ls, int num); ///< So we can set the proper next pointer while loading
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char *name; ///< Name of vehicle
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