Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.

This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
This commit is contained in:
Peter Nelson
2021-06-04 12:52:00 +01:00
committed by PeterN
parent c562b4c527
commit f1328db063
9 changed files with 3 additions and 62 deletions

View File

@@ -49,8 +49,6 @@ struct CanalResolverObject : public ResolverObject {
}
}
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
GrfSpecFeature GetFeature() const override;
uint32 GetDebugID() const override;
};
@@ -108,14 +106,6 @@ struct CanalResolverObject : public ResolverObject {
return UINT_MAX;
}
/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->loaded.empty()) return nullptr;
return group->loaded[0];
}
GrfSpecFeature CanalResolverObject::GetFeature() const
{
return GSF_CANALS;