Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
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@@ -49,8 +49,6 @@ struct CanalResolverObject : public ResolverObject {
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}
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}
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
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GrfSpecFeature GetFeature() const override;
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uint32 GetDebugID() const override;
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};
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@@ -108,14 +106,6 @@ struct CanalResolverObject : public ResolverObject {
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *CanalResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->loaded.empty()) return nullptr;
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return group->loaded[0];
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}
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GrfSpecFeature CanalResolverObject::GetFeature() const
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{
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return GSF_CANALS;
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