Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.
This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
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@@ -63,8 +63,6 @@ struct GenericResolverObject : public ResolverObject {
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}
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}
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const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
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GrfSpecFeature GetFeature() const override
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{
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return (GrfSpecFeature)this->generic_scope.feature;
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@@ -147,14 +145,6 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g
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return UINT_MAX;
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}
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/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
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{
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if (group->loaded.empty()) return nullptr;
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return group->loaded[0];
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}
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/**
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* Generic resolver.
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* @param ai_callback Callback comes from the AI.
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