Codechange: Deduplicate ResolveReal() for resolvers that don't use real sprite groups.

This may change behaviour when multiple loading/loaded stages are provided, as the various copies checked in different orders, however only one result is expected in these cases anyway.
This commit is contained in:
Peter Nelson
2021-06-04 12:52:00 +01:00
committed by PeterN
parent c562b4c527
commit f1328db063
9 changed files with 3 additions and 62 deletions

View File

@@ -63,8 +63,6 @@ struct GenericResolverObject : public ResolverObject {
}
}
const SpriteGroup *ResolveReal(const RealSpriteGroup *group) const override;
GrfSpecFeature GetFeature() const override
{
return (GrfSpecFeature)this->generic_scope.feature;
@@ -147,14 +145,6 @@ void AddGenericCallback(uint8 feature, const GRFFile *file, const SpriteGroup *g
return UINT_MAX;
}
/* virtual */ const SpriteGroup *GenericResolverObject::ResolveReal(const RealSpriteGroup *group) const
{
if (group->loaded.empty()) return nullptr;
return group->loaded[0];
}
/**
* Generic resolver.
* @param ai_callback Callback comes from the AI.