(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
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@@ -66,6 +66,7 @@ typedef struct NetworkGameInfo {
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char server_revision[NETWORK_REVISION_LENGTH]; // The SVN version number the server is using (e.g.: 'r304')
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// It even shows a SVN version in release-version, so
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// it is easy to compare if a server is of the correct version
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bool compatible; // Can we connect to this server or not? (based on server_revision)
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byte server_lang; // Language of the server (we should make a nice table for this)
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byte use_password; // Is set to != 0 if it uses a password
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char server_password[NETWORK_PASSWORD_LENGTH]; // On the server: the game password, on the client: != "" if server has password
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@@ -157,9 +158,6 @@ VARDEF uint32 _last_sync_frame; // Used in the server to store the last time a s
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// networking settings
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VARDEF uint32 _network_ip_list[MAX_INTERFACES + 1]; // Network IPs
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VARDEF uint16 _network_game_count;
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VARDEF uint16 _network_lobby_company_count;
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VARDEF uint _network_server_port;
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/* We use bind_ip and bind_ip_host, where bind_ip_host is the readable form of
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