(svn r263) -Fix: on_server.scr contained an unneeded ";"
-Fix: saving or loading a map doesnt pauses the game anymore
This commit is contained in:
@@ -1116,7 +1116,6 @@ static void SaveLoadDlgWndProc(Window *w, WindowEvent *e)
|
||||
}
|
||||
break;
|
||||
case WE_DESTROY:
|
||||
DoCommandP(0, 0, 0, NULL, CMD_PAUSE);
|
||||
_query_string_active = false;
|
||||
FiosFreeSavegameList();
|
||||
break;
|
||||
@@ -1190,9 +1189,6 @@ void ShowSaveLoadDialog(int mode)
|
||||
strcpy(_edit_str_buf, "UNNAMED");
|
||||
}
|
||||
|
||||
if (_game_mode != GM_MENU)
|
||||
DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
|
||||
|
||||
BuildFileList();
|
||||
|
||||
ResetObjectToPlace();
|
||||
|
Reference in New Issue
Block a user