Change: Only resort industry directory window on production change if necessary
This commit is contained in:

committed by
Charles Pigott

parent
22ba048c89
commit
f1734e7815
@@ -204,7 +204,7 @@ Industry::~Industry()
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*/
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void Industry::PostDestructor(size_t index)
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{
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
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}
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@@ -1900,7 +1900,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
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if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
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for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
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}
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
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if (!_generating_world) PopulateStationsNearby(i);
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}
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@@ -2829,7 +2829,7 @@ void IndustryDailyLoop()
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cur_company.Restore();
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/* production-change */
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
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}
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void IndustryMonthlyLoop()
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@@ -2851,7 +2851,7 @@ void IndustryMonthlyLoop()
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cur_company.Restore();
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/* production-change */
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 1);
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InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
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}
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