Chunnel patch 28398: Codechange: Save Tunnel Pool.

https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
This commit is contained in:
HackaLittleBit
2017-03-04 11:51:37 +00:00
committed by Jonathan G Rennison
parent 1ac8f66de1
commit f173b74e81
4 changed files with 70 additions and 14 deletions

View File

@@ -0,0 +1,50 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tunnel_sl.cpp Code handling saving and loading of tunnels */
#include "../stdafx.h"
#include "../tunnel_base.h"
#include "saveload.h"
#include "../safeguards.h"
static const SaveLoad _tunnel_desc[] = {
SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 196, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 196, SL_MAX_VERSION),
SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 196, SL_MAX_VERSION),
SLE_END()
};
static void Save_TUNN()
{
Tunnel *tunnel;
FOR_ALL_TUNNELS(tunnel) {
SlSetArrayIndex(tunnel->index);
SlObject(tunnel, _tunnel_desc);
}
}
static void Load_TUNN()
{
int index;
while ((index = SlIterateArray()) != -1) {
Tunnel *tunnel = new (index) Tunnel();
SlObject(tunnel, _tunnel_desc);
}
}
extern const ChunkHandler _tunnel_chunk_handlers[] = {
{ 'TUNN', Save_TUNN, Load_TUNN, NULL, NULL, CH_ARRAY | CH_LAST},
};