Chunnel patch 28398: Codechange: Save Tunnel Pool.
https://www.tt-forums.net/viewtopic.php?p=1183416#p1183416
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committed by
Jonathan G Rennison

parent
1ac8f66de1
commit
f173b74e81
@@ -671,6 +671,7 @@ saveload/strings_sl.cpp
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saveload/story_sl.cpp
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saveload/story_sl.cpp
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saveload/subsidy_sl.cpp
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saveload/subsidy_sl.cpp
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saveload/town_sl.cpp
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saveload/town_sl.cpp
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saveload/tunnel_sl.cpp
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saveload/vehicle_sl.cpp
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saveload/vehicle_sl.cpp
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saveload/waypoint_sl.cpp
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saveload/waypoint_sl.cpp
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saveload/signal_sl.cpp
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saveload/signal_sl.cpp
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@@ -2030,23 +2030,26 @@ bool AfterLoadGame()
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}
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}
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/* Tunnel pool has to be initiated before reservations. */
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/* Tunnel pool has to be initiated before reservations. */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsSavegameVersionBefore(196)) {
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if (IsTunnelTile(t)) {
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for (TileIndex t = 0; t < map_size; t++) {
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DiagDirection dir = GetTunnelBridgeDirection(t);
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if (IsTunnelTile(t)) {
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if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) {
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DiagDirection dir = GetTunnelBridgeDirection(t);
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TileIndex start_tile = t;
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if (dir == DIAGDIR_SE || dir == DIAGDIR_SW) {
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TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile);
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TileIndex start_tile = t;
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TileIndex end_tile = GetOtherTunnelBridgeEndOLd(start_tile);
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if (!Tunnel::CanAllocateItem()) return false;
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if (!Tunnel::CanAllocateItem()) return false;
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Tunnel *t = new Tunnel(start_tile);
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Tunnel *t = new Tunnel(start_tile);
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t->tile_s = end_tile;
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t->tile_s = end_tile;
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t->is_chunnel = 0;
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DEBUG(misc, 0, "Tun start %#x, index=%#x", t->tile_n, t->index);
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DEBUG(misc, 0, "Tun start %#x, index=%#x", t->tile_n, t->index);
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DEBUG(misc, 0, "Tun end %#x, index=%#x", t->tile_s, t->index);
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DEBUG(misc, 0, "Tun end %#x, index=%#x", t->tile_s, t->index);
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_m[start_tile].m2 = t->index;
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_m[start_tile].m2 = t->index;
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_m[end_tile].m2 = t->index;
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_m[end_tile].m2 = t->index;
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}
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}
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}
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}
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}
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}
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}
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@@ -270,7 +270,7 @@
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* 194 26881 1.5.x, 1.6.0
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* 194 26881 1.5.x, 1.6.0
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* 195 27572 1.6.x
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* 195 27572 1.6.x
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*/
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*/
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extern const uint16 SAVEGAME_VERSION = 195; ///< Current savegame version of OpenTTD.
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extern const uint16 SAVEGAME_VERSION = 196; ///< Current savegame version of OpenTTD.
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const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
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const uint16 SAVEGAME_VERSION_EXT = 0x8000; ///< Savegame extension indicator mask
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SavegameType _savegame_type; ///< type of savegame we are loading
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SavegameType _savegame_type; ///< type of savegame we are loading
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@@ -465,6 +465,7 @@ extern const ChunkHandler _plan_chunk_handlers[];
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extern const ChunkHandler _template_replacement_chunk_handlers[];
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extern const ChunkHandler _template_replacement_chunk_handlers[];
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extern const ChunkHandler _template_vehicle_chunk_handlers[];
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extern const ChunkHandler _template_vehicle_chunk_handlers[];
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extern const ChunkHandler _bridge_signal_chunk_handlers[];
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extern const ChunkHandler _bridge_signal_chunk_handlers[];
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extern const ChunkHandler _tunnel_chunk_handlers[];
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/** Array of all chunks in a savegame, \c NULL terminated. */
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/** Array of all chunks in a savegame, \c NULL terminated. */
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static const ChunkHandler * const _chunk_handlers[] = {
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static const ChunkHandler * const _chunk_handlers[] = {
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@@ -508,6 +509,7 @@ static const ChunkHandler * const _chunk_handlers[] = {
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_template_replacement_chunk_handlers,
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_template_replacement_chunk_handlers,
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_template_vehicle_chunk_handlers,
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_template_vehicle_chunk_handlers,
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_bridge_signal_chunk_handlers,
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_bridge_signal_chunk_handlers,
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_tunnel_chunk_handlers,
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NULL,
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NULL,
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};
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};
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50
src/saveload/tunnel_sl.cpp
Normal file
50
src/saveload/tunnel_sl.cpp
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@@ -0,0 +1,50 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file tunnel_sl.cpp Code handling saving and loading of tunnels */
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#include "../stdafx.h"
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#include "../tunnel_base.h"
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#include "saveload.h"
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#include "../safeguards.h"
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static const SaveLoad _tunnel_desc[] = {
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SLE_CONDVAR(Tunnel, tile_n, SLE_UINT32, 196, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, tile_s, SLE_UINT32, 196, SL_MAX_VERSION),
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SLE_CONDVAR(Tunnel, is_chunnel, SLE_BOOL, 196, SL_MAX_VERSION),
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SLE_END()
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};
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static void Save_TUNN()
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{
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Tunnel *tunnel;
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FOR_ALL_TUNNELS(tunnel) {
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SlSetArrayIndex(tunnel->index);
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SlObject(tunnel, _tunnel_desc);
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}
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}
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static void Load_TUNN()
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{
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int index;
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while ((index = SlIterateArray()) != -1) {
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Tunnel *tunnel = new (index) Tunnel();
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SlObject(tunnel, _tunnel_desc);
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}
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}
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extern const ChunkHandler _tunnel_chunk_handlers[] = {
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{ 'TUNN', Save_TUNN, Load_TUNN, NULL, NULL, CH_ARRAY | CH_LAST},
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};
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