Add: settings to limit your fast-forward game speed
By default this setting is set to 2500% normal game speed.
(cherry picked from commit c3dc27e37e)
# Conflicts:
# src/gfx.cpp
# src/gfx_func.h
# src/settings_type.h
# src/video/cocoa/cocoa_v.mm
# src/video/video_driver.cpp
# src/video/win32_v.cpp
This commit is contained in:
committed by
Jonathan G Rennison
parent
535fdb5c89
commit
f183ded9fe
@@ -33,7 +33,6 @@
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#include "cocoa_wnd.h"
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#include "../../blitter/factory.hpp"
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#include "../../framerate_type.h"
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#include "../../network/network.h"
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#include "../../gfx_func.h"
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#include "../../thread.h"
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#include "../../core/random_func.hpp"
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@@ -606,14 +605,10 @@ void VideoDriver_Cocoa::InputLoop()
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_shift_pressed = ((cur_mods & NSShiftKeyMask) != 0) != _invert_shift;
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#if defined(_DEBUG)
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if (_shift_pressed) {
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this->fast_forward_key_pressed = _shift_pressed;
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#else
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if (_tab_is_down) {
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this->fast_forward_key_pressed = _tab_is_down;
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#endif
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if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
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} else if (_fast_forward & 2) {
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_fast_forward = 0;
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}
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if (old_ctrl_pressed != _ctrl_pressed) HandleCtrlChanged();
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if (old_shift_pressed != _shift_pressed) HandleShiftChanged();
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