Add: settings to limit your fast-forward game speed

By default this setting is set to 2500% normal game speed.

(cherry picked from commit c3dc27e37e)

# Conflicts:
#	src/gfx.cpp
#	src/gfx_func.h
#	src/settings_type.h
#	src/video/cocoa/cocoa_v.mm
#	src/video/video_driver.cpp
#	src/video/win32_v.cpp
This commit is contained in:
Patric Stout
2021-02-28 14:41:03 +00:00
committed by Jonathan G Rennison
parent 535fdb5c89
commit f183ded9fe
17 changed files with 84 additions and 69 deletions

View File

@@ -12,7 +12,6 @@
#include "../gfx_func.h"
#include "../rev.h"
#include "../blitter/factory.hpp"
#include "../network/network.h"
#include "../thread.h"
#include "../progress.h"
#include "../core/random_func.hpp"
@@ -1076,17 +1075,12 @@ void VideoDriver_SDL::InputLoop()
_shift_pressed = !!(mod & KMOD_SHIFT) != _invert_shift;
#if defined(_DEBUG)
if (_shift_pressed)
this->fast_forward_key_pressed = _shift_pressed;
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application. */
if (keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0)
this->fast_forward_key_pressed = keys[SDL_SCANCODE_TAB] && (mod & KMOD_ALT) == 0;
#endif /* defined(_DEBUG) */
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
/* Determine which directional keys are down. */
_dirkeys =