(svn r20883) -Codechange: Make Hash_Delete a method.
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@@ -61,7 +61,7 @@ OpenListNode *AyStar::OpenListPop()
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/* Return the item the Queue returns.. the best next OpenList item. */
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OpenListNode *res = (OpenListNode*)this->OpenListQueue.Pop();
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if (res != NULL) {
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Hash_Delete(&this->OpenListHash, res->path.node.tile, res->path.node.direction);
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this->OpenListHash.DeleteValue(res->path.node.tile, res->path.node.direction);
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}
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return res;
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