(svn r12615) -Codechange: rename some enums related to depot orders to make it more clear that they are no loading/unloading flags. Also add more type strictness.
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@@ -1184,7 +1184,7 @@ static void AiNew_State_GiveOrders(Player *p)
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// Very handy for AI, goto depot.. but yeah, it needs to be activated ;)
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if (_patches.gotodepot) {
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idx = 0;
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order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, true);
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order.MakeGoToDepot(GetDepotByTile(_players_ainew[p->index].depot_tile)->index, ODTFB_PART_OF_ORDERS);
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AI_DoCommand(0, _players_ainew[p->index].veh_id + (idx << 16), order.Pack(), DC_EXEC, CMD_INSERT_ORDER);
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}
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