(svn r22561) -Codechange: Remove constness from Object in ResolverObject.
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@@ -361,7 +361,7 @@ static const SpriteGroup *GetObjectSpriteGroup(const ObjectSpec *spec, const Obj
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/**
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* Returns a resolver object to be used with feature 0F spritegroups.
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*/
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view = 0)
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static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view = 0)
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{
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res->GetRandomBits = ObjectGetRandomBits;
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res->GetTriggers = ObjectGetTriggers;
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@@ -395,7 +395,7 @@ static void NewObjectResolver(ResolverObject *res, const ObjectSpec *spec, const
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* @param view The view of the object (only used when o == NULL).
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* @return The result of the callback.
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*/
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, const Object *o, TileIndex tile, uint8 view)
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uint16 GetObjectCallback(CallbackID callback, uint32 param1, uint32 param2, const ObjectSpec *spec, Object *o, TileIndex tile, uint8 view)
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{
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ResolverObject object;
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NewObjectResolver(&object, spec, o, tile, view);
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@@ -444,7 +444,7 @@ static void DrawTileLayout(const TileInfo *ti, const TileLayoutSpriteGroup *grou
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void DrawNewObjectTile(TileInfo *ti, const ObjectSpec *spec)
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{
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ResolverObject object;
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const Object *o = Object::GetByTile(ti->tile);
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Object *o = Object::GetByTile(ti->tile);
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NewObjectResolver(&object, spec, o, ti->tile);
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const SpriteGroup *group = SpriteGroup::Resolve(GetObjectSpriteGroup(spec, o), &object);
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