(svn r22363) -Codechange: NetworkFindClientStateFromClientID -> NetworkClientSocket::GetByClientID
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@@ -115,6 +115,8 @@ public:
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{
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return "server";
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}
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static ServerNetworkGameSocketHandler *GetByClientID(ClientID client_id);
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};
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void NetworkServer_Tick(bool send_frame);
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