(svn r11382) -Codechange: renamed COUNTBITS to CountBits, as it is no longer a macro (skidd13)
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		@@ -69,7 +69,7 @@ Money CalculateCompanyValue(const Player* p)
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	uint num = 0;
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	FOR_ALL_STATIONS(st) {
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		if (st->owner == owner) num += COUNTBITS(st->facilities);
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		if (st->owner == owner) num += CountBits(st->facilities);
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	}
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	value += num * _price.station_value * 25;
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@@ -141,7 +141,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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		const Station* st;
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		FOR_ALL_STATIONS(st) {
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			if (st->owner == owner) num += COUNTBITS(st->facilities);
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			if (st->owner == owner) num += CountBits(st->facilities);
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		}
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		_score_part[owner][SCORE_STATIONS] = num;
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	}
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@@ -186,7 +186,7 @@ int UpdateCompanyRatingAndValue(Player *p, bool update)
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/* Generate score for variety of cargo */
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	{
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		uint num = COUNTBITS(p->cargo_types);
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		uint num = CountBits(p->cargo_types);
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		_score_part[owner][SCORE_CARGO] = num;
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		if (update) p->cargo_types = 0;
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	}
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@@ -432,7 +432,7 @@ static inline uint KillFirstBit2x64(uint value)
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 * @param value the value to count the number of bits in.
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 * @return the number of bits.
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 */
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template<typename T> static inline uint COUNTBITS(T value)
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template<typename T> static inline uint CountBits(T value)
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{
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	register uint num;
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@@ -42,7 +42,7 @@ RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb)
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					/* Accept only connective tiles */
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					connective = (neighbor_rb & mirrored_rb) || // Neighbor has got the fitting RoadBit
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							COUNTBITS(neighbor_rb) == 1; // Neighbor has got only one Roadbit
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							CountBits(neighbor_rb) == 1; // Neighbor has got only one Roadbit
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				} break;
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@@ -220,7 +220,7 @@ CommandCost CmdRemoveRoad(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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					MarkTileDirtyByTile(tile);
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				}
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			}
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			return CommandCost(COUNTBITS(c) * _price.remove_road);
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			return CommandCost(CountBits(c) * _price.remove_road);
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		}
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		case ROAD_TILE_CROSSING: {
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@@ -352,7 +352,7 @@ static CommandCost CheckRoadSlope(Slope tileh, RoadBits* pieces, RoadBits existi
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	/* Single bits on slopes.
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	 * We check for the roads that need at least 2 bits */
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	if (_patches.build_on_slopes && !_is_old_ai_player &&
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			existing == ROAD_NONE && COUNTBITS(*pieces) == 1 &&
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			existing == ROAD_NONE && CountBits(*pieces) == 1 &&
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			(_valid_tileh_slopes_road[2][tileh] & *pieces) == ROAD_NONE) {
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		return CommandCost(_price.terraform);
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	}
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@@ -531,7 +531,7 @@ do_clear:;
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		pieces &= ComplementRoadBits(existing);
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	}
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	cost.AddCost(COUNTBITS(pieces) * _price.build_road);
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	cost.AddCost(CountBits(pieces) * _price.build_road);
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	if (IsTileType(tile, MP_TUNNELBRIDGE)) {
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		/* Pay for *every* tile of the bridge or tunnel */
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		cost.MultiplyCost(DistanceManhattan(IsTunnel(tile) ? GetOtherTunnelEnd(tile) : GetOtherBridgeEnd(tile), tile));
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@@ -838,7 +838,7 @@ static CommandCost ClearTile_Road(TileIndex tile, byte flags)
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			/* Clear the road if only one piece is on the tile OR the AI tries
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			 * to clear town road OR we are not using the DC_AUTO flag */
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			if ((COUNTBITS(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
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			if ((CountBits(b) == 1 && GetRoadBits(tile, ROADTYPE_TRAM) == ROAD_NONE) ||
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			    ((flags & DC_AI_BUILDING) && IsTileOwner(tile, OWNER_TOWN)) ||
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			    !(flags & DC_AUTO)
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				) {
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@@ -906,7 +906,7 @@ Foundation GetRoadFoundation(Slope tileh, RoadBits bits)
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			 * created directly, but the state itself is still perfectly drawable.
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			 * However, as we do not want this to be build directly, we need to check
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			 * for that situation in here. */
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			return (tileh != 0 && COUNTBITS(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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			return (tileh != 0 && CountBits(bits) == 1) ? FOUNDATION_LEVELED : FOUNDATION_NONE;
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		}
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		if ((~_valid_tileh_slopes_road[1][tileh] & bits) == 0) return FOUNDATION_LEVELED;
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	}
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@@ -1241,7 +1241,7 @@ static void TileLoop_Road(TileIndex tile)
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			/* Show an animation to indicate road work */
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			if (t->road_build_months != 0 &&
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					(DistanceManhattan(t->xy, tile) < 8 || grp != 0) &&
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					GetRoadTileType(tile) == ROAD_TILE_NORMAL && COUNTBITS(GetAllRoadBits(tile)) > 1 ) {
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					GetRoadTileType(tile) == ROAD_TILE_NORMAL && CountBits(GetAllRoadBits(tile)) > 1 ) {
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				if (GetTileSlope(tile, NULL) == SLOPE_FLAT && EnsureNoVehicleOnGround(tile) && CHANCE16(1, 40)) {
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					StartRoadWorks(tile);
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@@ -1100,7 +1100,7 @@ static void RoadZPosAffectSpeed(Vehicle *v, byte old_z)
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static int PickRandomBit(uint bits)
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{
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	uint i;
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	uint num = RandomRange(COUNTBITS(bits));
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	uint num = RandomRange(CountBits(bits));
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	for (i = 0; !(bits & 1) || (int)--num >= 0; bits >>= 1, i++) {}
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	return i;
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@@ -485,7 +485,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
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	char *b = _userstring;
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	/* Draw nothing if the engine is not refittable */
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	if (COUNTBITS(cmask) <= 1) return 0;
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	if (CountBits(cmask) <= 1) return 0;
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	b = InlineString(b, STR_PURCHASE_INFO_REFITTABLE_TO);
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@@ -495,7 +495,7 @@ uint ShowRefitOptionsList(int x, int y, uint w, EngineID engine)
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	} else {
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		/* Check if we are able to refit to more cargo types and unable to. If
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		 * so, invert the cargo types to list those that we can't refit to. */
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		if (COUNTBITS(cmask ^ lmask) < COUNTBITS(cmask)) {
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		if (CountBits(cmask ^ lmask) < CountBits(cmask)) {
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			cmask ^= lmask;
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			b = InlineString(b, STR_PURCHASE_INFO_ALL_BUT);
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		}
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