Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -112,7 +112,7 @@ bool IsNetworkCompatibleVersion(const char *other)
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void CheckGameCompatibility(NetworkGameInfo &ngi)
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{
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/* Check if we are allowed on this server based on the revision-check. */
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ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision);
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ngi.version_compatible = IsNetworkCompatibleVersion(ngi.server_revision.c_str());
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ngi.compatible = ngi.version_compatible;
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/* Check if we have all the GRFs on the client-system too. */
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@@ -138,8 +138,8 @@ void FillStaticNetworkServerGameInfo()
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_network_game_info.dedicated = _network_dedicated;
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_network_game_info.grfconfig = _grfconfig;
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strecpy(_network_game_info.server_name, _settings_client.network.server_name, lastof(_network_game_info.server_name));
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strecpy(_network_game_info.server_revision, GetNetworkRevisionString(), lastof(_network_game_info.server_revision));
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_network_game_info.server_name = _settings_client.network.server_name;
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_network_game_info.server_revision = GetNetworkRevisionString();
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}
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/**
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@@ -295,8 +295,8 @@ void DeserializeNetworkGameInfo(Packet *p, NetworkGameInfo *info)
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FALLTHROUGH;
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case 1:
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p->Recv_string(info->server_name, sizeof(info->server_name));
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p->Recv_string(info->server_revision, sizeof(info->server_revision));
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info->server_name = p->Recv_string(NETWORK_NAME_LENGTH);
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info->server_revision = p->Recv_string(NETWORK_REVISION_LENGTH);
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p->Recv_uint8 (); // Used to contain server-lang.
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info->use_password = p->Recv_bool ();
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info->clients_max = p->Recv_uint8 ();
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@@ -60,22 +60,22 @@
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* The game information that is sent from the server to the client.
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*/
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struct NetworkServerGameInfo {
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GRFConfig *grfconfig; ///< List of NewGRF files used
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Date start_date; ///< When the game started
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Date game_date; ///< Current date
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool use_password; ///< Is this server passworded?
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byte clients_on; ///< Current count of clients on server
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byte clients_max; ///< Max clients allowed on server
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byte companies_on; ///< How many started companies do we have
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byte companies_max; ///< Max companies allowed on server
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte landscape; ///< The used landscape
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GRFConfig *grfconfig; ///< List of NewGRF files used
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Date start_date; ///< When the game started
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Date game_date; ///< Current date
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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std::string server_name; ///< Server name
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std::string server_revision; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool use_password; ///< Is this server passworded?
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byte clients_on; ///< Current count of clients on server
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byte clients_max; ///< Max clients allowed on server
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byte companies_on; ///< How many started companies do we have
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byte companies_max; ///< Max companies allowed on server
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte landscape; ///< The used landscape
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};
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/**
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