Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -60,22 +60,22 @@
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* The game information that is sent from the server to the client.
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*/
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struct NetworkServerGameInfo {
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GRFConfig *grfconfig; ///< List of NewGRF files used
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Date start_date; ///< When the game started
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Date game_date; ///< Current date
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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char server_name[NETWORK_NAME_LENGTH]; ///< Server name
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char server_revision[NETWORK_REVISION_LENGTH]; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool use_password; ///< Is this server passworded?
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byte clients_on; ///< Current count of clients on server
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byte clients_max; ///< Max clients allowed on server
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byte companies_on; ///< How many started companies do we have
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byte companies_max; ///< Max companies allowed on server
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte landscape; ///< The used landscape
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GRFConfig *grfconfig; ///< List of NewGRF files used
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Date start_date; ///< When the game started
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Date game_date; ///< Current date
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uint16 map_width; ///< Map width
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uint16 map_height; ///< Map height
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std::string server_name; ///< Server name
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std::string server_revision; ///< The version number the server is using (e.g.: 'r304' or 0.5.0)
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bool dedicated; ///< Is this a dedicated server?
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bool use_password; ///< Is this server passworded?
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byte clients_on; ///< Current count of clients on server
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byte clients_max; ///< Max clients allowed on server
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byte companies_on; ///< How many started companies do we have
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byte companies_max; ///< Max companies allowed on server
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byte spectators_on; ///< How many spectators do we have?
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byte spectators_max; ///< Max spectators allowed on server
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byte landscape; ///< The used landscape
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};
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/**
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