Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -656,9 +656,9 @@ NetworkGameList *NetworkAddServer(const std::string &connection_string)
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/* Ensure the item already exists in the list */
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NetworkGameList *item = NetworkGameListAddItem(connection_string);
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if (StrEmpty(item->info.server_name)) {
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if (item->info.server_name.empty()) {
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ClearGRFConfigList(&item->info.grfconfig);
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strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
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item->info.server_name = connection_string;
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item->manually = true;
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NetworkRebuildHostList();
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@@ -1163,7 +1163,7 @@ void NetworkStartUp()
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/* Generate an server id when there is none yet */
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if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
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memset(&_network_game_info, 0, sizeof(_network_game_info));
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_network_game_info = {};
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NetworkInitialize();
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DEBUG(net, 3, "[core] network online, multiplayer available");
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