Codechange: [Network] Use std::string for NetworkGameInfo

This commit is contained in:
rubidium42
2021-05-06 16:19:00 +02:00
committed by rubidium42
parent cb89d22cf2
commit f1dfa661a1
6 changed files with 32 additions and 32 deletions

View File

@@ -656,9 +656,9 @@ NetworkGameList *NetworkAddServer(const std::string &connection_string)
/* Ensure the item already exists in the list */
NetworkGameList *item = NetworkGameListAddItem(connection_string);
if (StrEmpty(item->info.server_name)) {
if (item->info.server_name.empty()) {
ClearGRFConfigList(&item->info.grfconfig);
strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
item->info.server_name = connection_string;
item->manually = true;
NetworkRebuildHostList();
@@ -1163,7 +1163,7 @@ void NetworkStartUp()
/* Generate an server id when there is none yet */
if (StrEmpty(_settings_client.network.network_id)) NetworkGenerateServerId();
memset(&_network_game_info, 0, sizeof(_network_game_info));
_network_game_info = {};
NetworkInitialize();
DEBUG(net, 3, "[core] network online, multiplayer available");