Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -47,10 +47,10 @@ static void NetworkGameListHandleDelayedInsert()
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NetworkGameList *item = NetworkGameListAddItem(ins_item->connection_string);
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if (item != nullptr) {
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if (StrEmpty(item->info.server_name)) {
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if (item->info.server_name.empty()) {
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ClearGRFConfigList(&item->info.grfconfig);
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memset(&item->info, 0, sizeof(item->info));
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strecpy(item->info.server_name, ins_item->info.server_name, lastof(item->info.server_name));
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item->info = {};
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item->info.server_name = ins_item->info.server_name;
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item->online = false;
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}
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item->manually |= ins_item->manually;
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