Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -271,7 +271,7 @@ protected:
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/** Sort servers by name. */
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static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
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{
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int r = strnatcmp(a->info.server_name, b->info.server_name, true); // Sort by name (natural sorting).
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int r = strnatcmp(a->info.server_name.c_str(), b->info.server_name.c_str(), true); // Sort by name (natural sorting).
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if (r == 0) r = a->connection_string.compare(b->connection_string);
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return r < 0;
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@@ -324,7 +324,7 @@ protected:
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static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
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{
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/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
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int r = StrEmpty(a->info.server_revision) - StrEmpty(b->info.server_revision);
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int r = a->info.server_revision.empty() - b->info.server_revision.empty();
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/* Reverse default as we are interested in version-compatible clients first */
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if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
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@@ -361,7 +361,7 @@ protected:
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assert((*item) != nullptr);
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sf.ResetState();
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sf.AddLine((*item)->info.server_name);
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sf.AddLine((*item)->info.server_name.c_str());
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return sf.GetState();
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}
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