Codechange: [Network] Use std::string for NetworkGameInfo
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@@ -91,7 +91,7 @@ static void DoNetworkUDPQueryServer(const std::string &connection_string, bool n
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{
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/* Clear item in gamelist */
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NetworkGameList *item = new NetworkGameList(connection_string, manually);
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strecpy(item->info.server_name, connection_string.c_str(), lastof(item->info.server_name));
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item->info.server_name = connection_string;
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NetworkGameListAddItemDelayed(item);
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std::unique_lock<std::mutex> lock(_udp_client.mutex, std::defer_lock);
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@@ -362,7 +362,7 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE(Packet *p, NetworkAd
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}
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if (client_addr->GetAddress()->ss_family == AF_INET6) {
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strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
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item->info.server_name.append(" (IPv6)");
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}
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UpdateNetworkGameWindow();
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