(svn r23634) -Add: support language files for GameScript (Rubidium)
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src/game/game_text.hpp
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src/game/game_text.hpp
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file game_text.hpp Base functions regarding game texts. */
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#ifndef GAME_TEXT_HPP
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#define GAME_TEXT_HPP
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#include "../core/smallvec_type.hpp"
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/** The tab we place our strings in. */
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static const uint GAME_TEXT_TAB = 18;
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const char *GetGameStringPtr(uint id);
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void RegisterGameTranslation(class Squirrel *engine);
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void ReconsiderGameScriptLanguage();
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/** Container for the raw (unencoded) language strings of a language. */
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struct LanguageStrings {
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const char *language; ///< Name of the language (base filename).
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StringList lines; ///< The lines of the file to pass into the parser/encoder.
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LanguageStrings(const char *language);
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~LanguageStrings();
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};
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/** Container for all the game strings. */
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struct GameStrings {
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uint version; ///< The version of the language strings.
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LanguageStrings *cur_language; ///< The current (compiled) language.
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AutoDeleteSmallVector<LanguageStrings *, 4> raw_strings; ///< The raw strings per language, first must be English/the master language!.
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AutoDeleteSmallVector<LanguageStrings *, 4> compiled_strings; ///< The compiled strings per language, first must be English/the master language!.
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StringList string_names; ///< The names of the compiled strings.
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void Compile();
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};
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#endif /* GAME_TEXT_HPP */
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