Codechange: Remove TownLayoutByte type
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@@ -482,7 +482,7 @@ struct EconomySettings {
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uint8 town_growth_rate; ///< town growth rate
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uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
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uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
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TownLayoutByte town_layout; ///< select town layout, @see TownLayout
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TownLayout town_layout; ///< select town layout, @see TownLayout
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TownCargoGenMode town_cargogen_mode; ///< algorithm for generating cargo from houses, @see TownCargoGenMode
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bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
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TownFounding found_town; ///< town founding.
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