Codechange: Remove TownLayoutByte type

This commit is contained in:
Charles Pigott
2019-04-21 22:56:35 +01:00
committed by PeterN
parent 0e439aeab7
commit f20b75d712
5 changed files with 13 additions and 17 deletions

View File

@@ -482,7 +482,7 @@ struct EconomySettings {
uint8 town_growth_rate; ///< town growth rate
uint8 larger_towns; ///< the number of cities to build. These start off larger and grow twice as fast
uint8 initial_city_size; ///< multiplier for the initial size of the cities compared to towns
TownLayoutByte town_layout; ///< select town layout, @see TownLayout
TownLayout town_layout; ///< select town layout, @see TownLayout
TownCargoGenMode town_cargogen_mode; ///< algorithm for generating cargo from houses, @see TownCargoGenMode
bool allow_town_roads; ///< towns are allowed to build roads (always allowed when generating world / in SE)
TownFounding found_town; ///< town founding.