Codechange: Remove TownLayoutByte type
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14
src/town.h
14
src/town.h
@@ -90,16 +90,16 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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CargoTypes cargo_accepted_total; ///< NOSAVE: Bitmap of all cargoes accepted by houses in this town.
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StationList stations_near; ///< NOSAVE: List of nearby stations.
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uint16 time_until_rebuild; ///< time until we rebuild a house
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uint16 time_until_rebuild; ///< time until we rebuild a house
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uint16 grow_counter; ///< counter to count when to grow, value is smaller than or equal to growth_rate
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uint16 growth_rate; ///< town growth rate
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uint16 grow_counter; ///< counter to count when to grow, value is smaller than or equal to growth_rate
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uint16 growth_rate; ///< town growth rate
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byte fund_buildings_months; ///< fund buildings program in action?
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byte road_build_months; ///< fund road reconstruction in action?
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byte fund_buildings_months; ///< fund buildings program in action?
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byte road_build_months; ///< fund road reconstruction in action?
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bool larger_town; ///< if this is a larger town and should grow more quickly
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TownLayoutByte layout; ///< town specific road layout
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bool larger_town; ///< if this is a larger town and should grow more quickly
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TownLayout layout; ///< town specific road layout
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std::list<PersistentStorage *> psa_list;
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