Codechange: Use SQInteger for generic numbers in script_newgrf

This commit is contained in:
glx22
2023-03-04 15:52:47 +01:00
committed by Loïc Guilloux
parent ca67075397
commit f22903ab14
2 changed files with 9 additions and 9 deletions

View File

@@ -34,7 +34,7 @@ public:
* @param grfid The grfid to check.
* @return True if and only if a NewGRF with the given grfid is loaded in the game.
*/
static bool IsLoaded(uint32 grfid);
static bool IsLoaded(SQInteger grfid);
/**
* Get the version of a loaded NewGRF.
@@ -42,7 +42,7 @@ public:
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return Version of the NewGRF or 0 if the NewGRF specifies no version.
*/
static uint32 GetVersion(uint32 grfid);
static SQInteger GetVersion(SQInteger grfid);
/**
* Get the name of a loaded NewGRF.
@@ -50,7 +50,7 @@ public:
* @pre ScriptNewGRF::IsLoaded(grfid).
* @return The name of the NewGRF or null if no name is defined.
*/
static char *GetName(uint32 grfid);
static char *GetName(SQInteger grfid);
};
#endif /* SCRIPT_NEWGRF_HPP */