(svn r16402) -Codechange: make Resolve a function of SpriteGroup
This commit is contained in:
@@ -354,7 +354,7 @@ uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, House
|
||||
object.callback_param1 = param1;
|
||||
object.callback_param2 = param2;
|
||||
|
||||
group = Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
|
||||
group = SpriteGroup::Resolve(GetHouseSpecs(house_id)->spritegroup, &object);
|
||||
if (group == NULL) return CALLBACK_FAILED;
|
||||
|
||||
return group->GetCallbackResult();
|
||||
@@ -422,7 +422,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id)
|
||||
|
||||
NewHouseResolver(&object, house_id, ti->tile, GetTownByTile(ti->tile));
|
||||
|
||||
group = Resolve(hs->spritegroup, &object);
|
||||
group = SpriteGroup::Resolve(hs->spritegroup, &object);
|
||||
if (group == NULL || group->type != SGT_TILELAYOUT) {
|
||||
/* XXX: This is for debugging purposes really, and shouldn't stay. */
|
||||
DrawGroundSprite(SPR_SHADOW_CELL, PAL_NONE);
|
||||
@@ -601,7 +601,7 @@ static void DoTriggerHouse(TileIndex tile, HouseTrigger trigger, byte base_rando
|
||||
object.callback = CBID_RANDOM_TRIGGER;
|
||||
object.trigger = trigger;
|
||||
|
||||
const SpriteGroup *group = Resolve(hs->spritegroup, &object);
|
||||
const SpriteGroup *group = SpriteGroup::Resolve(hs->spritegroup, &object);
|
||||
if (group == NULL) return;
|
||||
|
||||
byte new_random_bits = Random();
|
||||
|
Reference in New Issue
Block a user