(svn r16402) -Codechange: make Resolve a function of SpriteGroup

This commit is contained in:
rubidium
2009-05-23 15:25:52 +00:00
parent 8d072585ae
commit f2317d0d9d
10 changed files with 67 additions and 56 deletions

View File

@@ -50,6 +50,8 @@ extern SpriteGroupPool _spritegroup_pool;
struct SpriteGroup : SpriteGroupPool::PoolItem<&_spritegroup_pool> {
protected:
SpriteGroup(SpriteGroupType type) : type(type) {}
/** Base sprite group resolver */
virtual const SpriteGroup *Resolve(struct ResolverObject *object) const { return this; };
public:
virtual ~SpriteGroup() {}
@@ -59,6 +61,20 @@ public:
virtual SpriteID GetResult() const { return 0; }
virtual byte GetNumResults() const { return 0; }
virtual uint16 GetCallbackResult() const { return CALLBACK_FAILED; }
/**
* ResolverObject (re)entry point.
* This cannot be made a call to a virtual function because virtual functions
* do not like NULL and checking for NULL *everywhere* is more cumbersome than
* this little helper function.
* @param group the group to resolve for
* @param object information needed to resolve the group
* @return the resolved group
*/
static const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object)
{
return group == NULL ? NULL : group->Resolve(object);
}
};
@@ -79,6 +95,9 @@ struct RealSpriteGroup : SpriteGroup {
byte num_loading; ///< Number of loading groups
const SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
const SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
protected:
const SpriteGroup *Resolve(ResolverObject *object) const;
};
/* Shared by deterministic and random groups. */
@@ -159,6 +178,9 @@ struct DeterministicSpriteGroup : SpriteGroup {
/* Dynamically allocated, this is the sole owner */
const SpriteGroup *default_group;
protected:
const SpriteGroup *Resolve(ResolverObject *object) const;
};
enum RandomizedSpriteGroupCompareMode {
@@ -180,6 +202,9 @@ struct RandomizedSpriteGroup : SpriteGroup {
byte num_groups; ///< must be power of 2
const SpriteGroup **groups; ///< Take the group with appropriate index:
protected:
const SpriteGroup *Resolve(ResolverObject *object) const;
};
@@ -316,9 +341,4 @@ struct ResolverObject {
ResolverObject() : procedure_call(false) { }
};
/* Base sprite group resolver */
const SpriteGroup *Resolve(const SpriteGroup *group, ResolverObject *object);
#endif /* NEWGRF_SPRITEGROUP_H */