(svn r1349) -Fix: [1093485] Dissappearing rocks in Scenario Editor
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@@ -1205,7 +1205,7 @@ static void PlaceProc_RockyArea(uint tile)
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if (!IS_TILETYPE(tile, MP_CLEAR))
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return;
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_map5[tile] = (_map5[tile] & ~0x1C) | 8;
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_map5[tile] = (_map5[tile] & ~0x1C) | 0xB;
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MarkTileDirtyByTile(tile);
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SndPlayTileFx(SND_1F_SPLAT, tile);
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}
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